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David Valente

I’m UXD student currently in London at UAL.

Below is the latest iteration of my design school process blog documenting school projects.

Link rot plagues us all, so where possible I have added links to the Wayback Machine accessible from the Archive.org links.

Portfolio here. Resume on request.

David Valente

UXD process blog
Interactive Data Visualisation Studio

Contents:

Data Noise

Elephant and woodpecker escaping London zoo

One of my starting thoughts was on the human interpretation of sound, and how as individuals we each have our own perception and thus experience, which could be quantified and told through a story. This concept was developed in one of the sound workshops.

Elephant and woodpecker escaping London zoo by David Valente and Luke Whetton

Using the collection of LCC sounds from the studio workshop, Luke and I compiled then into a story based on alternative things these sounds could have been. The resulting story, requiring explaining, is an elephant escaping London Zoo and visiting Big Ben.

Screenshot of Incredibox

This instrument defines pre-set sounds that can be allocated to pre-set timings. Each person has a tempo and pause, which can be used in tandem with the instruments to control the repetition of each instrument. The piece can also be recorded and played back in this tool, defining this as a true creation and recording tool.

By abstracting sounds away from technical or musical jargon, they make on-boarding someone with no expertise easier and encourage an element of play and experimentation rather than following ruler and pattern matching numbers. This approach results in a much more medium oriented creation process rather than a quantified one.

It’s quite difficult to make something messy sounding with this tool as the tempo of each person and instrument always fits into a defined space, this is in contrast to this chrome experiment that functions as a similar repetitive instrument capturing more nuance from human input.

Kandinsky Chrome Experiment

This instrument uses colour as a tone control, allowing the user to choose between three options, however, does not allow mixing them together in the same piece. It treats the Y axis as pitch and X as time but has a delay between the end (right) and start of repetition (left). Results in something semi-playful.

Drawing sound by Anna RidlerArchive.org

Computational artist Anna Ridler created an untitled drawing sound piece in which she did much the same as the previous chrome experiment project but with greater fidelity using a real canvas. However, this was more a representation of the technology’s behaviour rather than as a tool, for creation. Plus, through the biases the built into it—by instructing it to layer the historical sound—it becomes chaotic at times

Pudding.cool already has vast sums of contextualised and visualised data, that I thought I could convert to sound or introduce an audio element. I found this article that maps established and up-and-coming celebrities on a scrolling narrated webpage. Each avatar is highlighted at a fixed scroll point and a chart of their fame gathered from Wikipedia page views is mapped to the yellow and orange chart.

Screenshot of What Does the Path to Fame Look Like? By Russell Goldenberg + Caitlyn RalphArchive.org

One concept would be to play tone for 100,000 of views in month for celebrity, interactive by choosing celebrity, different tone for comparing celebrities.

Building on from the 1000 years of climate change, one of my initial ideas was to take another data set with a temporal element and represent it through sound preserving the temporal factor. This could be homelessness compared to empty homes comparison. The numbers rose gradually and fluctuated depending on the area and I feel wouldn’t come across well over sound.

One final brainstorming concept is to devise an audible system to translate braille.

a b c d e f

Braille is a textual translation of language with an obvious visual factor that I could exploit to create a sound system to complement the dot system.